KENDALL SNOW
Game and Level Designer
PROFESSIONAL HISTORY
Work Experience
PLANET 3: GAME AND LEVEL DESIGNER
January 2017 - May 2017
Worked to develop levels and gameplay designed to help teach scientific curriculum to middle school students. Was in charge of maintaining communication with educators, developing documentation, designing levels, gamplay, and aiding in the writing of dialogue.
BATTLEBORN: CONTRACT LEVEL DESIGNER
June 2016 - December 2016
Contract Level Designer for Gearbox Software on the game “Battleborn”. Primary responsibilities pertained to experimental level design work as well as bug fixing and general testing.
MARI LLC: KNOWLEDGE ENGINEERING INTERN
July 2013 - September 2015
Worked as part of the research and development team focused on Digital Self and learning enrichment. Designed visuals for, and letters sent through outgoing emails that helped define company voice.
ABOUT
A graduate of the Savannah College of Art and Design, I have worked on everything from small personal game projects to games at AAA studios. I have a great passion for strong, narrative driven games and aim in all my designs to find a strong balance between narrative and gameplay.
I thrive in environments that provide challenge and a strong sense of community, and am always looking for new ways to improve myself.
In my spare time I enjoy hiking, biking, rock climbing, knitting and improving my eye through amateur photography.


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